# Exports

#### Client Exports <a href="#client-exports" id="client-exports"></a>

***

> *Client-side exports can be executed on the local player without job requirement. Utilizing export on a target will require the client triggering to have the required job/group.*

<details open>

<summary>OpenCrutchMenu</summary>

```
exports.frozen_crutch:OpenCrutchMenu()
```

*Opens player select menu of crutch system OR provides notification that there are no nearby players.*

</details>

<details open>

<summary>RemoveCrutch</summary>

```
exports.frozen_crutch:RemoveCrutch(SERVER_ID)
```

*Removes crutch from ID provided in parameter.*

***

**`SERVER_ID`: Server Id**

</details>

<details open>

<summary>SetCrutchTime</summary>

```
exports.frozen_crutch:SetCrutchTime(SERVER_ID, TIME)
```

*Adds as well as sets time of crutch to id and time specified in parameter.*

***

**`SERVER_ID`: Server Id**

**`TIME`: Time(in minutes)**

</details>

<details open>

<summary>OpenChairMenu</summary>

```
exports.frozen_crutch:OpenChairMenu()
```

*Opens player select menu of wheelchair OR provides notification of no nearby players.*

</details>

<details open>

<summary>RemoveChair</summary>

```
exports.frozen_crutch:RemoveChair(SERVER_ID)
```

*Removes chair from ID provided in parameter.*

***

**`SERVER_ID`: Server Id**

</details>

<details open>

<summary>SetChairTime</summary>

```
exports.frozen_crutch:SetChairTime(SERVER_ID, TIME)
```

*Adds as well as sets time of wheelchair to id and time specified in parameter.*

***

**`SERVER_ID`: Server Id**

**`TIME`: Time(in minutes)**

</details>

<details open>

<summary>IsWheelchairActive</summary>

```
exports.frozen_crutch:IsWheelchairActive()
```

*Returns true if local player currently has active wheelchair.*

</details>

<details open>

<summary>isCrutchActive</summary>

```
exports.frozen_crutch:IsCrutchActive()
```

*Returns true if local player currently has active crutch.*

</details>

### **Server Exports** <a href="#server-exports" id="server-exports"></a>

***

<details open>

<summary>GiveCrutchTarget</summary>

```
exports.frozen_crutch:GiveCrutchTarget(SERVER_ID, TIME)
```

Gives target ID crutch for set time(minutes).

***

**`SERVER_ID`: Server Id**

**`TIME`: Time(in minutes)**

</details>

<details open>

<summary>GiveWheelchairTarget</summary>

```
exports.frozen_crutch:GiveWheelchairTarget(SERVER_ID, TIME)
```

*Gives target wheelchair for set time(minutes).*

***

**`SERVER_ID`: Server Id**

**`TIME`: Time(in minutes)**

</details>
