# Frozen Medic Job

## Frozen’s Advanced Ambulance Job

Let’s all face the facts, when it comes to ESX/QBCore ambulance jobs / death handlers; there are not too many great options out there to choose from. Running into the same issue many others have, I built an ambulance job that I believe will fulfill your player’s needs.

### Features

* 0.0ms on idle
* Fully optimized
* Utilizes State Bags
* Players must be treated for injuries they die from or will respawn with less health / the EMT will receive less of a reward (Configurable)
* Death animation synced and persistent
* Medical Bag with instruments that treat possible wounds to add immersion to RP
* Animations and props
* Working stretchers
* Built in easy dispatch system
* Built in ambulance garage with aircraft compatibility
* Integrated invoices (Optional - esx *billing / okokBilling compatibility but easy to add custom in editable client.lua)*&#x20;
* *Integrated cloakroom (Optional - Configurable between esx skin)*
* Integrate your dispatch, phone, notifications, and inventory with ease with plenty of editable code!&#x20;
* Support out of the box for GKS Phone & qs-phone dispatch (Optional/editable)
* Option to clear inventory on player death (ox\_inventory/mf-inventory/qs-inventory & esx supported)&#x20;
* Anti-combat log option (Player will return dead if disconnected while dead) *\*New as of 1.0.7\**
* Extremely configurable
* Multi-hospital support
* Hospital check-in (Configurable)
* Usable Medikits (Medics can heal others and themselves & civilians can heal themselves)
* Usable Sedatives (Temporarily sedate players - *Configurable*)
* Complete `esx_ambulancejob` / `qb-ambulancejob` replacement
* GKS/QS Phone distress signal configurable(Will disable built-in dispatch)
* qb-carlock compatible (Custom car lock events can be added as well)
* Very frequent updates planned / additional features planned

## Preview

{% embed url="<https://www.youtube.com/watch?v=bnyeptm8nmA>" %}
