Frozen Medic Job
An extensive alternative to pre-existing ESX/QBCore ambulance jobs!
Frozen’s Advanced Ambulance Job
Let’s all face the facts, when it comes to ESX/QBCore ambulance jobs / death handlers; there are not too many great options out there to choose from. Running into the same issue many others have, I built an ambulance job that I believe will fulfill your player’s needs.
Features
0.0ms on idle
Fully optimized
Utilizes State Bags
Players must be treated for injuries they die from or will respawn with less health / the EMT will receive less of a reward (Configurable)
Death animation synced and persistent
Medical Bag with instruments that treat possible wounds to add immersion to RP
Animations and props
Working stretchers
Built in easy dispatch system
Built in ambulance garage with aircraft compatibility
Integrated invoices (Optional - esx billing / okokBilling compatibility but easy to add custom in editable client.lua)
Integrated cloakroom (Optional - Configurable between esx skin)
Integrate your dispatch, phone, notifications, and inventory with ease with plenty of editable code!
Support out of the box for GKS Phone & qs-phone dispatch (Optional/editable)
Option to clear inventory on player death (ox_inventory/mf-inventory/qs-inventory & esx supported)
Anti-combat log option (Player will return dead if disconnected while dead) *New as of 1.0.7*
Extremely configurable
Multi-hospital support
Hospital check-in (Configurable)
Usable Medikits (Medics can heal others and themselves & civilians can heal themselves)
Usable Sedatives (Temporarily sedate players - Configurable)
Complete
esx_ambulancejob
/qb-ambulancejob
replacementGKS/QS Phone distress signal configurable(Will disable built-in dispatch)
qb-carlock compatible (Custom car lock events can be added as well)
Very frequent updates planned / additional features planned
Preview
Last updated