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Frozen Medic Job

An extensive alternative to pre-existing ESX/QBCore ambulance jobs!

Frozen’s Advanced Ambulance Job

Let’s all face the facts, when it comes to ESX/QBCore ambulance jobs / death handlers; there are not too many great options out there to choose from. Running into the same issue many others have, I built an ambulance job that I believe will fulfill your player’s needs.

Features

  • 0.0ms on idle

  • Fully optimized

  • Utilizes State Bags

  • Players must be treated for injuries they die from or will respawn with less health / the EMT will receive less of a reward (Configurable)

  • Death animation synced and persistent

  • Medical Bag with instruments that treat possible wounds to add immersion to RP

  • Animations and props

  • Working stretchers

  • Built in easy dispatch system

  • Built in ambulance garage with aircraft compatibility

  • Integrated invoices (Optional - esx billing / okokBilling compatibility but easy to add custom in editable client.lua)

  • Integrated cloakroom (Optional - Configurable between esx skin)

  • Integrate your dispatch, phone, notifications, and inventory with ease with plenty of editable code!

  • Support out of the box for GKS Phone & qs-phone dispatch (Optional/editable)

  • Option to clear inventory on player death (ox_inventory/mf-inventory/qs-inventory & esx supported)

  • Anti-combat log option (Player will return dead if disconnected while dead) *New as of 1.0.7*

  • Extremely configurable

  • Multi-hospital support

  • Hospital check-in (Configurable)

  • Usable Medikits (Medics can heal others and themselves & civilians can heal themselves)

  • Usable Sedatives (Temporarily sedate players - Configurable)

  • Complete esx_ambulancejob / qb-ambulancejob replacement

  • GKS/QS Phone distress signal configurable(Will disable built-in dispatch)

  • qb-carlock compatible (Custom car lock events can be added as well)

  • Very frequent updates planned / additional features planned

Preview

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Last updated 7 months ago

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