Exports

Series of exports that will be added as time goes on. These are good for implementing radial menus and usage of 3rd party scripts

Client Exports

ExportResult

exports.frozen_ambulance:isPlayerDead(serverId)

Returns if player is dead. If used without serverId parameter it will return the death status of the local player

exports.frozen_ambulance:diagnosePatient()

Gives notification of what injury a nearby dead player has. If no injury it will notify that no further treatment is needed

exports.frozen_ambulance:treatPatient(injury)

Treats a nearby player for whichever injury is place in the injury parameter. Restricted to 'ambulance' and 'police' jobs (Possible Injuries: shot, stabbed, beat, burned)

exports.frozen_ambulance:reviveTarget()

Performs CPR and revives nearby player given they have the item requirement

exports.frozen_ambulance:healTarget()

If no close by player OR non-ambulance, it will perform a self-heal given the player has the required item. Otherwise it will start healing nearby player

exports.frozen_ambulance:useSedative()

Performs the act of sedating nearby player. If you lack the required item or there are no nearby players, it will notify you of failure

exports.frozen_ambulance:placeInVehicle()

Places nearby player in vehicle. If not player nearby it will notify you of failure.

exports.frozen_ambulance:loadStretcher()

Will place a nearby player on a nearby stretcher. Recommended to check for nearby stretcher prior to executing this export

exports.frozen_ambulance:openOutfits(hospital)

Opens outfit menu for whichever hospital ID(The name you give each hospital in Config.Locations

Server Exports

ExportResult

exports.frozen_ambulance:RevivePlayer(SERVER_ID)

Will revive player with server id passed through SERVER_ID

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