Exports
Series of exports that will be added as time goes on. These are good for implementing radial menus and usage of 3rd party scripts
Last updated
Series of exports that will be added as time goes on. These are good for implementing radial menus and usage of 3rd party scripts
exports.frozen_ambulance:isPlayerDead(serverId)
Returns if player is dead. If used without serverId parameter it will return the death status of the local player
exports.frozen_ambulance:diagnosePatient()
Gives notification of what injury a nearby dead player has. If no injury it will notify that no further treatment is needed
exports.frozen_ambulance:treatPatient(injury)
Treats a nearby player for whichever injury is place in the injury parameter. Restricted to 'ambulance' and 'police' jobs (Possible Injuries: shot, stabbed, beat, burned)
exports.frozen_ambulance:reviveTarget()
Performs CPR and revives nearby player given they have the item requirement
exports.frozen_ambulance:healTarget()
If no close by player OR non-ambulance, it will perform a self-heal given the player has the required item. Otherwise it will start healing nearby player
exports.frozen_ambulance:useSedative()
Performs the act of sedating nearby player. If you lack the required item or there are no nearby players, it will notify you of failure
exports.frozen_ambulance:placeInVehicle()
Places nearby player in vehicle. If not player nearby it will notify you of failure.
exports.frozen_ambulance:loadStretcher()
Will place a nearby player on a nearby stretcher. Recommended to check for nearby stretcher prior to executing this export
exports.frozen_ambulance:openOutfits(hospital)
Opens outfit menu for whichever hospital ID(The name you give each hospital in Config.Locations
exports.frozen_ambulance:RevivePlayer(SERVER_ID)
Will revive player with server id passed through SERVER_ID
Last updated