Exports
Series of exports that will be added as time goes on. These are good for implementing radial menus and usage of 3rd party scripts
Client Exports
exports.frozen_ambulance:isPlayerDead(serverId)
Returns if player is dead. If used without serverId
parameter it will return the death status of the local player
exports.frozen_ambulance:diagnosePatient()
Gives notification of what injury a nearby dead player has. If no injury it will notify that no further treatment is needed
exports.frozen_ambulance:treatPatient(injury)
Treats a nearby player for whichever injury is place in the injury
parameter. Restricted to 'ambulance' and 'police' jobs (Possible Injuries: shot, stabbed, beat, burned)
exports.frozen_ambulance:reviveTarget()
Performs CPR and revives nearby player given they have the item requirement
exports.frozen_ambulance:healTarget()
If no close by player OR non-ambulance, it will perform a self-heal given the player has the required item. Otherwise it will start healing nearby player
exports.frozen_ambulance:useSedative()
Performs the act of sedating nearby player. If you lack the required item or there are no nearby players, it will notify you of failure
exports.frozen_ambulance:placeInVehicle()
Places nearby player in vehicle. If not player nearby it will notify you of failure.
exports.frozen_ambulance:loadStretcher()
Will place a nearby player on a nearby stretcher. Recommended to check for nearby stretcher prior to executing this export
exports.frozen_ambulance:openOutfits(hospital)
Opens outfit menu for whichever hospital ID(The name you give each hospital in Config.Locations
Server Exports
exports.frozen_ambulance:RevivePlayer(SERVER_ID)
Will revive player with server id passed through SERVER_ID
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