# Exports

### Client Exports

<table><thead><tr><th width="282">Export</th><th width="450">Result</th></tr></thead><tbody><tr><td><code>exports.frozen_ambulance:isPlayerDead(serverId)</code></td><td><em>Returns if player is dead. If used without <code>serverId</code> parameter it will return the death status of the local player</em></td></tr><tr><td><code>exports.frozen_ambulance:diagnosePatient()</code></td><td><em>Gives notification of what injury a nearby dead player has. If no injury it will notify that no further treatment is needed</em></td></tr><tr><td><code>exports.frozen_ambulance:treatPatient(injury)</code></td><td><em>Treats a nearby player for whichever injury is place in the <code>injury</code> parameter. Restricted to 'ambulance' and 'police' jobs (Possible Injuries: shot, stabbed, beat, burned)</em></td></tr><tr><td><code>exports.frozen_ambulance:reviveTarget()</code></td><td><em>Performs CPR and revives nearby player given they have the item requirement</em></td></tr><tr><td><code>exports.frozen_ambulance:healTarget()</code></td><td><em>If no close by player OR non-ambulance, it will perform a self-heal given the player has the required item. Otherwise it will start healing nearby player</em></td></tr><tr><td><code>exports.frozen_ambulance:useSedative()</code></td><td><em>Performs the act of sedating nearby player. If you lack the required item or there are no nearby players, it will notify you of failure</em></td></tr><tr><td><code>exports.frozen_ambulance:placeInVehicle()</code></td><td><em>Places nearby player in vehicle. If not player nearby it will notify you of failure.</em></td></tr><tr><td><code>exports.frozen_ambulance:loadStretcher()</code></td><td><em>Will place a nearby player on a nearby stretcher. Recommended to check for nearby stretcher prior to executing this export</em></td></tr><tr><td><code>exports.frozen_ambulance:openOutfits(hospital)</code></td><td>Opens outfit menu for whichever hospital ID(The name you give each hospital in <code>Config.Locations</code></td></tr></tbody></table>

### Server Exports

| Export                                             | Result                                                       |
| -------------------------------------------------- | ------------------------------------------------------------ |
| `exports.frozen_ambulance:RevivePlayer(SERVER_ID)` | Will revive player with server id passed through `SERVER_ID` |
|                                                    |                                                              |
|                                                    |                                                              |
