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  • getSkill
  • addSkill
  • removeSkill
  • Server Events
  1. Scripts
  2. Frozen Gym
  3. Exports

Server Exports

Below are all the useful exports that you can use in other resources, be sure to read their descriptions.

getSkill

Checking how much a player currently has skill

-- @param {skill_name: string}: Registered skill name for example 'condition'
local skill = exports["frozen_gym"]:getSkill(source, skill_name)

addSkill

Add a skill value to a player by specifying the skill name and value

-- @param {skill_name: string}: Registered skill name for example 'condition'
-- @param {value: number}: Value to add for example 10.0
exports["frozen_gym"]:addSkill(source, skill_name, value)

removeSkill

Remove the skill value to a player by specifying the skill name and value

-- @param {skill_name: string}: Registered skill name for example 'condition'
-- @param {value: number}: Value to remove for example 10.0
exports["frozen_gym"]:removeSkill(source, skill_name, value)

Server Events

Below are all the useful events that you can use in other resources, be sure to read their descriptions.


frozen_gym:runStrengthBooster

An event for use, for example, with the steroids item. When this event is triggered, the player will have boosted point acquisition at the gym during strength exercises.

-- @param {multiplier: number}: For example: 3.0
-- @param {duration: number}: Duration in ms of strength booster - for example 360000
TriggerClientEvent('frozen_gym:runStrengthBooster', src, multiplier, duration)

frozen_gym:runConditionBooster

An event for use, for example, with the protein item. When this event is triggered, the player will have boosted point acquisition while running, for example, on a treadmill.

-- @param {multiplier: number}: For example: 4.0
-- @param {duration: number}: Duration in ms of condition booster - for example 360000
TriggerClientEvent('frozen_gym:runConditionBooster', src, multiplier, duration)
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Last updated 7 months ago

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