Frozen Police Job
An extensive alternative to the pre-existing ESX/QBCore police jobs!
Advanced Police Job
I’ve created this script as much more immersive experience for both your law enforcement and your criminals! With features requested from my community members such as resisting arrest, tackling, multiple LEO departments, and full animations/props; this resource will serve as a necessity for your server.
Features
Optimized with 0.00ms idle
Utilizes state bags
Multiple LEO departments(No need for separate scripts for separate police jobs)
Full handcuff props and animations
Escorting animation
Keybinds for arrest(Configurable)
Resisting arrest via skill-check
Compatible with ox_inventory, qs-inventory, and mf_inventory(Code open to incorporate a different inventory)
Tackling(Configurable)
Job Menu (Configurable)
Fine players(Compatible with okokBilling and esx billing OR any billing can be added to open code)
Boss menu(Compatible with qb-management, and esx_society)
Cloakroom(Compatible with esx_skin and my fork of fivem-appearance OR any skin script can be added to open code)
Optional target(qTarget by default but can be changed easily within editable code)
Armoury(Configurable by job grade)
Vehicle interaction menu added to job menu which includes vehicle ownership information, lockpicking vehicle, and impounding vehicle (New As of 1.0.5)
Garage for land & air(Configurable by job grade)
Ability to incorporate jail script(See docs)
Ability to view suspect's identification
Ability to view and revoke licenses
Ability to view suspect's identification
Ability to view and revoke licenses
Most if not all of the pre-existing esx_policejob / qb-policejob features
EXTREMELY configurable
Full replacement for any script that depends on esx_policejob / qb-policejob
And more!
Preview
Last updated